贪吃蛇
???算是对大一课设的交代>>>,代码抄过来的
vs2020下编译,仅使用Sleep()和system(“cls”),_kbhit(),等几个win api
结构: —— main.c global.c global.h
主要思路:2维数组每个点分别存墙(1),空地(0),蛇身体(2),食物点(3).然后遍历2维数组printf绘图
蛇身体长度通过int* body[]指针数组指向对应地图点,
main.c
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 | 
 #include "global.h"
 
 extern int overFlag;
 
 int main(int argc,char *argv[])
 {
 while (1)
 {
 printf("输入y修改设置(否则按下任意键: ");
 fflush(stdout);
 if (_getch() == 'y')
 {
 GetSet();
 }
 
 StartGame();
 printf("Game Over!!!\n 按下任意键结束 \n");
 _getch();
 overFlag = 1;
 system("cls");
 }
 return 0;
 }
 
 
 | 
global.c
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 | #include "global.h"
 
 
 
 int speed = 30;
 int mapArr[MAXX][MAXY];
 int inputX = 50, inputY = 20;
 int randX = -1, randY = -1;
 int foodFlag = 0;
 int sx = 1, sy = 1;
 int l = 0;
 int* body[MAXX * MAXY];
 char input;
 int overFlag = 1;
 int moveX = 1,moveY = 1;
 int moveFlag = 0;
 
 
 void InitMap()
 {
 for (int y = 0; y < inputY; y++)
 {
 for (int x = 0; x < inputX; x++)
 {
 
 if ((x == 0) || (x == inputX - 1) || (y == 0) || (y == inputY - 1))
 {
 mapArr[x][y] = 1;
 }
 else
 {
 mapArr[x][y] = 0;
 }
 }
 }
 return;
 }
 
 
 void GetSet()
 {
 printf("\n请输入游戏空间的宽度:\n");
 scanf_s("%d",&inputX);
 printf("\n请输入游戏空间的高度:\n");
 scanf_s("%d",&inputY);
 printf("\n请输入游戏速度(1~n):\n");
 scanf_s("%d",&speed);
 }
 
 
 void StartView()
 {
 moveX = 1, moveY = 1, moveFlag = 0;
 int startFlag = 1;
 InitMap();
 while (startFlag)
 {
 SetMoveNum();
 PrintMap();
 printf("按任意键开始游戏:\n");
 Sleep(10);
 system("cls");
 JudgeEnd();
 if (_kbhit())
 {
 int c = _getch();
 if ((c != '2') &&
 (c != 'w') &&
 (c != '8') &&
 (c != 's') &&
 (c != '4') &&
 (c != 'a') &&
 (c != '6') &&
 (c != 'd'))
 startFlag = 0;
 }
 }
 }
 
 void JudgeEnd()
 {
 int tmp = 1;
 for (int j = 0; j < inputY; j++)
 {
 for (int i = 0; i < inputX; i++)
 {
 if (mapArr[i][j] == 0)
 goto out;
 }
 }
 
 moveX = 1, moveY = 1;
 InitMap();
 moveFlag = 0;
 out:
 return;
 }
 
 
 void PrintMap()
 {
 
 for (int y = 0; y < inputY; y++)
 {
 for (int x = 0; x < inputX; x++)
 {
 fflush(stdout);
 switch (mapArr[x][y])
 {
 
 case 0:
 printf(" ");
 break;
 
 case 1:
 printf("+");
 break;
 
 case 2:
 printf("*");
 break;
 
 case 3:
 printf("@");
 }
 }
 printf("\n");
 }
 }
 
 
 void SetMoveNum()
 {
 
 
 
 
 
 if ((moveY == 1 + moveFlag) && (moveX < inputX - 2 - moveFlag))
 {
 mapArr[moveX][moveY] = 2;
 moveX++;
 }
 
 else if ((moveX == inputX - 2 - moveFlag) && (moveY < inputY - 2 - moveFlag))
 {
 mapArr[moveX][moveY] = 2;
 moveY++;
 }
 
 else if ((moveY == inputY - 2 - moveFlag) && (moveX > 1 +  moveFlag))
 {
 mapArr[moveX][moveY] = 2;
 moveX--;
 }
 
 else if ((moveX == 1 + moveFlag) && (moveY > 1 + moveFlag))
 {
 mapArr[moveX][moveY] = 2;
 moveY--;
 if (moveY == 2 + moveFlag)
 {
 moveFlag++;
 }
 }
 }
 
 
 void StartGame()
 {
 sx = 1, sy = 1, l = 0;
 
 input = 'd';
 for (int j = 0; j < l; j++)
 {
 body[j] = &mapArr[sx - j][sy];
 }
 while (overFlag)
 {
 InitMap();
 SetSnakeNum();
 SetRandNum();
 EatFood();
 PrintMap();
 StartMsg();
 Sleep(1000/speed);
 system("cls");
 }
 }
 
 void StartMsg()
 {
 printf
 ("'2(top)', '8(down)', '4(left)', 6(right)' 或 \n'w(top)', 'a(left)', 's(down)', 'd(right)'\n控制方向(control the direction)\n");
 }
 
 
 void EatFood()
 {
 if (*body[0] == 3)
 {
 l++;
 foodFlag = 0;
 }
 }
 
 
 void SetRandNum()
 {
 srand((unsigned int)time(0));
 
 while ((mapArr[randX + 1][randY + 1] != 0) && (foodFlag == 0))
 {
 randX = rand() % (inputX - 2);
 randY = rand() % (inputY - 2);
 }
 mapArr[randX + 1][randY + 1] = 3;
 foodFlag = 1;
 }
 
 void SetSnakeNum()
 {
 if (_kbhit())
 {
 int a = _getch();
 switch (input)
 {
 
 case 'w':
 if (a == 'a' || a == 'd')
 {
 input = a;
 }
 break;
 
 case 's':
 if (a == 'a' || a == 'd')
 {
 input = a;
 }
 break;
 
 case 'a':
 if (a == 'w' || a == 's')
 {
 input = a;
 }
 break;
 
 case 'd':
 if (a == 'w' || a == 's')
 {
 input = a;
 }
 break;
 }
 }
 
 switch (input)
 {
 
 case 'w':
 sy--;
 break;
 
 case 's':
 sy++;
 break;
 
 case 'a':
 sx--;
 break;
 
 case 'd':
 sx++;
 break;
 }
 
 
 for (int i = l; i!=0 ; i--)
 {
 body[i] = body[i-1];
 *body[i] = 2;
 }
 
 body[0] = &mapArr[sx][sy];
 if ((*body[0] == 1) || (*body[0] == 2))
 overFlag = 0;
 *body[0] = 2;
 }
 
 
 | 
global.h
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 | #pragma once
 #include <stdio.h>
 #include <stdlib.h>
 #include <Windows.h>
 #include <conio.h>
 #include <time.h>
 
 
 #define MAXX 10000
 #define MAXY 10000
 
 void InitMap();
 void GetSet();
 void StartView();
 void SetMoveNum();
 void PrintMap();
 void JudgeEnd();
 void StartGame();
 void SetSnakeNum();
 void SetRandNum();
 void EatFood();
 void StartMsg();
 
 
 |